Explore Our Project Results

OPEN EDUCATIONAL RESOURCES

GamifiedEd Project Results

Discover practical solutions and methodologies created to improve learner engagement and digital skills in adult education.

Report on Collection and Analysis of Currently Available Gamification Tools

This report serves as the foundation for our project, offering a thorough look into the digital landscape of adult education. It features a detailed collection and analysis of 24 currently available gamification tools – such as Kahoot, Quizlet, and EdPuzzle – selected for their relevance to adult learners. The report categorises these tools into three key areas: digital literacy, teaching English as a foreign language, and raising self-motivation through soft skills. Beyond a simple list, this document provides educators with a critical overview of each tool’s characteristics, advantages, disadvantages, and adaptability for various age groups and knowledge levels, ensuring informed decision-making in the classroom.

Available now
Toolkit for Game-Based Teaching

Designed to bridge the gap between theory and practice, this toolkit is a practical resource that helps educators confidently integrate technology into their teaching. It comprises a library of 24 written and 24 video tutorials, directly corresponding to the tools identified in our initial research. These step-by-step guides are designed to help professionals apply gamification in the fields of digital literacy, English language acquisition, and soft skills development. By offering accessible, instructional content, the toolkit helps educators overcome technological barriers and adjust digital resources to fit different learning styles and educational contexts.

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Collection of Gamification Methods

This result focuses on the practical application of gamification strategies beyond digital software, providing inspiration for engaging course design. It is a curated compilation of 30 concrete examples of gamification methods – such as the use of badges, leaderboards, and point systems – demonstrated within real-world adult education scenarios. Each example is translated into English and partner languages, showcasing diverse ways to structure learning to increase motivation. This collection allows educators to understand the principles of gamification more thoroughly and provides a repository of best practices that can be easily replicated or adapted to enrich their own curricula.

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Handbook for Game-Based Teaching

Serving as a complete primer on gamifying learning content, this digital handbook combines theoretical frameworks with actionable instructional modules. It covers key topics such as the role of gamification in adult education, criteria for effective lesson design, and principles of evaluation. The handbook is designed to be interactive and includes a variety of digital and printable resources, such as worksheets, to facilitate immediate implementation. By bringing together relevant facts, procedures, and practical examples, this guide supports educators in creating positive course atmospheres and effectively integrating game-based elements into their daily teaching practice.

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GamifiedEd Online Platform for Game-Based Teaching in Adult Education

The final output is a user-friendly, open-access digital space designed to open up access to advanced gamification features. This platform allows educators to design, configure, and customise gamified learning activities without the need for expensive subscriptions. It includes pre-designed scenarios for digital literacy, English language learning, and soft skills, while also offering modules for managing game dynamics, narratives, and rules. Built with inclusivity in mind, the platform adheres to WCAG accessibility standards to support learners with diverse needs and includes a tracking system to monitor learner progress and performance.

Available soon

Faq

Frequently Asked Questions

Find quick answers to common queries regarding our project and resources.

Are the resources free to use?

Yes, every tool, handbook, and platform developed by this project is an Open Educational Resource (OER), meaning they are completely free for everyone to access and use.

In what languages are they available?

Our materials are available in English, Croatian, Slovak, Slovenian, and Spanish to ensure they are accessible to a wide audience.